He is considered to be one of the greatest French writers of all time. During a literary career that spanned more than sixty years, he wrote in a variety of genres and forms. I'm probably going to go to an older save when I could afford Tank upgrades if I have one.Victor-Marie Hugo ( French: ( listen) 26 February 1802 – ) was a French Romantic writer and politician. The issue was keeping my fortifications protecting the artifact intact. And I did pull my line back, I created a really efficient wall around my CC that I managed to hold with 4 Tanks, 2 Bunkers and 2 Perdition turrets. Also did the Thor cannons stun Kerrigan? I'd assume that she'd be immune to stun but I didn't bother to check. "Out of curiosity what difficulty were you playing on? When you have 4 Nyduses pop up spouting 20+ units each then ANOTHER 4 pop up by the time your BCs can reach and Yamato the first Nydus, it can get pretty hectic. Oh, and also pull your defense line back so that you wall off one choke instead of 3 on the right and 2 on the left. I found Thors are extremely useful along with BCs as about 3/4 Yamatos and 350mm Strike Cannons can wittle down Kerrigan before she wrecks your entire defense line. Who would even use the Orbital Drop in that mission?! Definitely wall off with Perdition and Siege Tanks. A Tech Reactor is most definitely helpful in this scenario and in a way, I find it a tad disappointing that Blizzard ended up having the last mission as the one where you actually utilize all the upgrades. Other than that, your entire army can stay behind turrets and bunkers. And the idea that I need to entirely play through the game to get the right "build" to get through certain things is quite said: " The Nyduses, in my opinion, are much easier to micro with, as you only require a strike force of BCs/Banshees. It's nice, but certain levels/achievements are MUCH more suited to certain upgrades/researches. I think this is one of the hardest things with the "choice" the game provides. Between those, upgraded bunker range/capacity, and Siege Tank craziness, most things didn't get in range to hurt me. Psi Disrupters at the ledges overlooking each choke also made it much easier. Basically prevented her from wrecking up my carefully placed defenses (which I found to be the hardest thing) and my entrenched Siege Tanks / Bunkers were able to more than hold their own against the ground forces, especially once things got upgraded. I created a "Bitch Task Force" of 8 Battlecruisers to Yamato Kerrigan to death every time she came up, usually had to replace 2-3 every time. I took the +100 energy and agree that it is immensely useful. Upgrade w/ two Armories helped, but not necessarily needed. I was pumping two siege tanks constantly out of a factory with the tech/reactor upgrade and ended up with about 8 sieges on each side, and three in the base itself providing complete coverage. With flyers I would have had to worry about having enough anti-air, but no flyers meant I could go all out with siege tanks as my main defense. Tank upgrades are crucial though - basically meant I didn't have to worry about self-damage, and I had healing science vessels and SCVs to deal with any problems at each choke. I placed Siege Tanks throughout my base (in addition to at the entrances) and any inside got blown up immediately, those outside I didn't worry about. have only beaten on Hard, not Brutal, but my thoughts: Nydus Worms are not that bad.
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